This project is still in progress

At the current stage, this project focuses on exploring and prototyping stylized rendering techniques for a third-person shooting game.

Stylized Shader

Cross Hatching Lines

I implemented a post-processing cross-hatching shader to create a hand-drawn, sketch-like effect. The shader overlays dynamically generated hatching lines based on scene lighting and tonal values, mimicking traditional pencil or ink shading.

To maintain visual clarity and artistic control, I use the custom stencil buffer to selectively apply the effect only to specific actors, allowing the rest of the scene to remain clean or use different rendering styles.

I provide a detailed breakdown of the shader’s implementation, including the math, texture usage, and Unreal Engine material in the post Post-processing Cross Hatching Line Shader.

Cross Hatching

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