This project is still in progress
At the current stage, this project focuses on exploring and prototyping stylized rendering techniques for a third-person shooting game.
Stylized Shader
Cross Hatching Lines
I implemented a post-processing cross-hatching shader to create a hand-drawn, sketch-like effect. The shader overlays dynamically generated hatching lines based on scene lighting and tonal values, mimicking traditional pencil or ink shading.
To maintain visual clarity and artistic control, I use the custom stencil buffer to selectively apply the effect only to specific actors, allowing the rest of the scene to remain clean or use different rendering styles.
I provide a detailed breakdown of the shader’s implementation, including the math, texture usage, and Unreal Engine material in the post Post-processing Cross Hatching Line Shader.
