Completed Projects


VRez Renderer (2025)

A Vulkan Real-Time Renderer, with Physical Based Rendering, Image Based Lighting,Forward + Deferred Pipelines, Shadow Map, and FXAA.

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Fuuka Student Council (2025)

An idle fan game inspired by Mai-HiME.

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Neural Texture Compression (2026)

A neural texture compression and rendering experiment.

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In Progress


VRez-RT

A Vulkan real-time ray tracing and game engine.

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Doodle War

A third-person shooting game with stylized rendering

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Ink Mage

An online turned-base game.

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Posts


Cross Hatching Line

Post-processing cross hatching line shader implemented in UE5.

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